You're given a sprawling area and dared to see how many enemies you can kill before you, or one of your corpses, are spotted. The latter is a religious cult that uses bows and arrows, as well as heavies carrying giant axes.Ĭombat plays out like an improved version of the system found in the Batman: Arkham games. The former is a Seattle-based military faction that'll use dogs to sniff you out and guns to kill you. Humans, meanwhile, are either Wolves or Scars. Bloaters and Shamblers are tanks: Slow, but hard to kill. Stalkers inflict relatively small damage, but don't show up in Listen Mode (which lets you see enemies through walls). Clickers are blind, but kill you instantly. Each has different strengths and weaknesses. There are multiple types of each: Infected can be Runners, Stalkers, Clickers, Bloaters or Shamblers, representing humans at varying stages of infection. It also means killing a whole bunch of infected and a bunch more humans. But scavenging for supplies is only half of what survival entails. While The Last of Us Part 2 is certainly a journey, the game itself is less about adventure and more about survival. Part 2 puts more of a spotlight on Ellie. That's a problem, since you'll get most of your essential supplies from scavenging - that is, entering buildings, opening doors and crawling through crevices.Īs a self-described wuss, I was surprised to play through the first Last of Us without sustaining any real, lasting psychological trauma. You'll think twice before entering each building, opening each door and crawling through each crevice. Infected are not so plentiful you expect some around every corner, but plentiful enough that you know they might be around any corner. Compounding this, Naughty Dog populates these haunts with just the right amount of danger. Much of the game takes place in shadows, from underground environments to abandoned buildings with zero lighting. It asks questions about our worst traits, without resorting to cliche. Like its predecessor, Part 2 musters a ruthless "kill or be killed" atmosphere. As you travel through apocalypse-torn Seattle, you'll visit sites plagued by unimaginable horror and read written accounts from people who were there when it happened. The Last of Us Part 2 is dark - this time both figuratively and literally. Misadventure soon strikes and you, as Ellie, find yourself traveling to Seattle to strike back.
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Their relationship, we find out, isn't what it used to be. Joel was meant to hand Ellie over to a researcher who could study her to create a cure but, upon discovering Ellie wouldn't survive the process, instead kills almost everyone in the hospital to save her from the operating table.Īs The Last of Us Part 2 begins, Ellie and Joel live in Jackson, Wyoming, within a settlement (reasonably) safe from Infected.
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Five years ago, in the events of the first game, Joel treks across the country with 14-year-old Ellie, who's immune to the infection. Twenty-five years ago, a fungal brain infection spread across the globe, turning much of its population into "The Infected." Zombies, basically. It's an intense and gripping game, but its real success is in its provocative storytelling. In this regard, Last of Us Part 2 is a winner. But as you play, it becomes clear that Naughty Dog's true ambition lies not in cutting-edge visuals or set pieces (though both are present), but in the story it attempts to tell. You only need to see Ellie and Joel's character models, for which the adjective "lifelike" is a more literal than figurative, to appreciate where the seven years and who-knows-how-many millions Naughty Dog invested in this game went.
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The Last of Us Part 2 is one of those exceptions.